The server IP is: Claytonia.net Port: 25555

Server Information

  • A public Rimworld Together server!
  • We have had a Rimworld Together server online since early 2024.
  • A list of server configs is available.
  • Server reboots and updates daily. See in game broadcasts for info.
  • We will only reset/wipe the saves when the mod requires it. Once or twice a year.

DLC

All DLCs are optional. You can use some, all, or none of the DLCs.

Mods

  • No required mods.
    • Mods are optional. Use 200 or none, up to you!
  • Using, updating, or changing mods is a risk.
    • We do not recommend playing with extra mods!
    • Using extra mods is at your own risk. Your save will probably end up corrupted.
  • You can add mods to the optional list here. (This tool comes with no support)

How the Server Works

This server uses RimWorld Together, which is not traditional multiplayer co-op.
You are not sharing a single live map or directly controlling the same pawns as another player.

Instead, it is a shared persistent world with asynchronous interaction.

Persistent server, individual colonies

  • The server runs continuously and acts as a central hub for saves
  • When you play, you download your latest server-stored colony state
  • Each player still controls their own colony independently

Think of the server as a persistent world database, not a live RTS session.

Visiting other colonies

  • You can visit other players’ settlements at any time
  • What you see is a snapshot or server-side representation of that colony

There is no real-time shared control or synced decision-making.

Raiding and interaction rules

  • Raiding other colonies is enabled
  • Raids function as instanced encounters for the attacker, with rewards and risk, but no permanent harm to the defender

This design prevents griefing while still allowing PvP-style content.

No live co-op gameplay

  • You cannot pause or speed-control the same map together
  • You cannot directly affect another player’s ongoing session
  • Even when multiple players are online, each colony runs independently

What this means in practice

You are not playing with other players in the classic sense.
You are playing next to other players in the same persistent world.

The server enables:

  • Shared world context
  • Visiting, raiding, and spying
  • Long-running, always-online progression

It does not enable:

  • Live shared maps
  • Real-time co-op control
  • Permanent damage to other players’ colonies

Summary

A persistent, shared RimWorld universe where players maintain independent colonies and interact asynchronously through visits and raids, without live co-op or permanent cross-player damage.

Troubleshooting

Before we start;

  • We can't help with individual mod issues, there are just too many mods.
    • Try removing the mod causing the issues.
  • We will not help with modded games. Help will only be provided for games with zero extra mods active.

Answers to common questions on Discord:

  • Is the server dead? Why is the server empty?
    • The number 1 asked question!
    • Answer
  • If you get a Connection Lost message, reconnect.
    • Note that on first character creation, you might need to reconnect 2 or 3 times before you get into the game. It's a mod thing, has nothing to do with the server.
  • When I try to connect, nothing happens, it just says connection lost.
    • This is often because the mod version on your client doesn't match the server.
    • You can force update RWT by unsub and resubscribing to the mod in the workshop.
  • I can't select a location to start a colony.
    • On the planet screen where users select a tile to start a colony, the "Next" button at the bottom is missing.
    • This is a known mod issue and should be fixed with the next update.
    • You can find more information about this on the official RWT discord.

We'll keep adding to the troubleshooting section as common problems are solved on discord.