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Ideas for new quests

Started by VTA, June 28, 2014, 11:08:53 PM

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VTA

Given that the Hexxit server is heavily Quest-based, we are always looking for new ideas for quests.

Post below as much as you can about your thoughts or ideas about potential in-game quests.

Blaidrug

Monster hunting!
lol I would say we should have monster hunting quests.
Because of how many creatures in the modpack there are, we could even turn it into several.

Say, maybe a bounty on the Hydra's head, for example.

For that matter, what's the general stance on fully creating events.
Like, maybe you have a villiage at the base of a mountain, home to a dragon or a hydra or whathaveyou. Build up the villiage, spawn in the monster, and quest to save the people! lol
Who's afraid of the big, bad wolf...

furryoldlobster

#2
Blaid, I love it! 

Would guilds and guild missions be possible with hexxit?
Sustainability comes from small gestures. Don't let your comfort become waste.
~ cinema sign.

Zito

You guys just got me thinking about the Monster Hunter series of games. If you could do something like that, that would be amazing!


~Zito #corrupt4dmins

Blaidrug

Since they have the NPC mod in, it'll be easy to set something like that up.
This is a new version than the one I've been used to, but in previous version you could even make your own monsters and enemies, not just friendly or dialogue-y NPCs.
Who's afraid of the big, bad wolf...

Zito

That adds a whole new set of possibilities to the mix!


~Zito #corrupt4dmins

TigerHeart6

Make a hang over type quest. Teleport someone somewhere and they have to find out how they got there. Kind of like that one quest in Skyrim :)

Tslat

That'll be the next quest i do, cheers tiger
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Blaidrug

Who's afraid of the big, bad wolf...