Claytonia Gaming

Board Archives => Server Information => Semi-Vanilla Server 2 => Server Updates => Topic started by: Tslat on April 24, 2016, 07:32:59 PM

Title: Update (25-April-2016)
Post by: Tslat on April 24, 2016, 07:32:59 PM
General:
-Spigot Update ~5 Versions
-Actually fixed fall damage from /spawn. Typo, sorry!

PowerMobs:
-Restored PowerMobs. Somehow I managed to combine two plugins into some kinda mutant plugin when I uploaded, causing powermobs to not work (including adventure mode)
-Fixed mobs in the negative x/z being slower & weaker lol
Title: Re: Update (25-April-2016)
Post by: Zito on April 25, 2016, 08:40:57 PM
Is this the same as the Vanilla Adventure mode or is it something you created?
Title: Re: Update (25-April-2016)
Post by: Tslat on April 25, 2016, 08:48:46 PM
Adventure Mode is my name for the mob strength increasing the further you go from spawn
Title: Re: Update (25-April-2016)
Post by: Zito on April 25, 2016, 09:06:35 PM
Ah, ok, gotcha.
Title: Re: Update (25-April-2016)
Post by: Toa Mata Nui 9 on May 03, 2016, 11:23:23 AM
Perhaps we should create a separate thread to discuss better names, so as to prevent any potential further confusion (and possibly find a more fitting name)?
Title: Re: Update (25-April-2016)
Post by: Zito on May 03, 2016, 06:46:05 PM
I see no reason to change it. Just because it shares a name with a mode that is rarely used doesn't ,mean we can't use the name. Besides, it's fitting because exploring and adventuring around are what are going to get you into the stronger mobs.
Title: Re: Update (25-April-2016)
Post by: Tslat on May 03, 2016, 06:59:42 PM
The name doesn't matter anyway lol, its only use is a couple variable names in my code, other than that you can call it whatever you want.
I call it adventure mode because it seemed fitting, regardless of existing similar names